Crimson Desert sold 4 Million copies. Quite the feat, right before launch the reviews were mid, and I was even on the fence about it.
But it’s an awesome game, so get it!

Crimson Desert sold 4 Million copies. Quite the feat, right before launch the reviews were mid, and I was even on the fence about it.
But it’s an awesome game, so get it!

Once you start building out your camp, you’ll be served with a small side mission called “Fang Without a Master”. The goal is to help one of your camp mates, Naira, care for a stray dog she left somewhere. She feels bad about leabing it, and the best solution is obviously to dump the stray on the player. After completing “Fang Without a Master” you basically run around with a pet dog that fetches resources from downed enemies, chopped trees and mined ore. No more manually having to pick up everything. But its a dog, and I’d rather have a cat. So tried taming a cat. And it behaves the same as the dog, picking up resources. And one added bonus, half the time your new cat buddy sits on your shoulder, even when riding a horse.
The new open world game Crimson Desert is quite something, it has that strange feeling of total freedom. The world you’re dropped into just exists it seems. That world also looks gorgeous, I’m running everything on ‘Ultra’ settings on an RX 7900 XTX and get around 60fp in 4Ks. One example is the sun setting behind the mountains, harsh blinding sunlight because of the low angle, and then poof dusk. (You know what I mean if you live in a valley like I do).


It’s full of weird little details. I went to mine some iron ore to enhance my gear and put my horse in the bushes. The poor thing started neighing like it was dying, apparently there were flies in the bushes that were annoying him/her.
The controls are rough, and probably will take a day or two to get used to. They’re not like the default standard modern style, more like odd PS3 era controls.
The menu layout with the map, journal, knowledge base is also confusing but again takes time to get used to. This was 3 hours in.
I’m now 24 hours in and things have gotten a lot clearer and better. The game is like an onion, layer after layer has to be peeled open for more and more mechanics to become available. It is filled with all types of mechanics, camp building/management, sending NPCs on missions, horse management, some kind of investment banking at the bank. That last one I have not even touched yet. Controls are still an issue if you are not willing to learn. And other elements like sending NPCs on missions is barely explained. Had to google that one.
But as it stands, it’s a great game that still needs some polishing. Could have done with another round of work. But it looks like the developers are doing that as a first patch dropped last night. The patch solved some issues with the menu layout, but as I was about 24 hours in I already got accustomed to the initial layout so back to square one on that. A stash was also added to your basecamp. You can now offload your inventory. Very helpful. Controller controls were not updated but are coming too, don’t know about that now that I am well into the game.
More to come on this.